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Follow your gut: Computer program wins at Texas Hold 鈥楨m poker

Alberta researchers unveil simulation that finally beats pro gamblers in no-limit poker
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Could a computer out-bluff humans at Texas Hold鈥檈m Poker? (Wikimedia Commons photo)

EDMONTON 鈥 A computer program has learned to win at one of the most complex poker games by copying a very human impulse 鈥 trusting its gut.

鈥淚 think there鈥檚 a lot of similarities to real human intuition,鈥 said Michael Bowling of the University of Alberta鈥檚 Computer Poker Research Group.

Teaching poker to computers has been a popular tool in the artificial intelligence community for years.

Unlike games such as chess, no poker player knows what cards other players hold. Having to deal with incomplete information makes poker programs useful in everything from improving public security to helping doctors treat patients with diabetes.

Bowling鈥檚 lab has long worked on poker and attracted worldwide attention in 2015 for developing Cepheus, a program that was unbeatable in two-handed, fixed-bet Texas Hold 鈥楨m. The lab鈥檚 latest achievement, revealed Thursday in the journal Science, went after the much more complex version of Texas Hold 鈥楨m in which there is no limit on bets.

Cepheus worked by allowing the computer to learn from mistakes. After billions of hands, it developed a 10-terabyte table of probabilities that made it unbeatable.

But that wasn鈥檛 going to work for no-limit Hold 鈥楨m.

The fixed-bet version of the game has decision points equal to the number 10 with 14 zeros after it. The no-limit equivalent is 10 with 160 zeros after it.

鈥淭hat鈥檚 more than there are atoms in the universe,鈥 said Bowling 鈥 way too many to simply crunch through probabilities.

Bowling鈥檚 team found the answer with a program called Deep Stack.

鈥淒eep Stack doesn鈥檛 compute the whole strategy beforehand,鈥 Bowling said.

鈥淚t鈥檚 going to compute how it鈥檚 going to play on line, as it鈥檚 playing. It鈥檚 going to only worry about the decision points it reaches while it plays, and figure out how to play those on the fly, in the middle of the game, much more like a human player.鈥

The key is in developing what Bowling calls intuition. Like a human player, Deep Stack trains its instincts through repetition 鈥 in this case, 10 million poker hands played against itself.

鈥淒eep Stack will play against itself over and over again until it figures out, 鈥業 think this is how much it鈥檚 worth, being in this poker situation,鈥欌 Bowling said.

That data gets fed into a program that recognizes patterns, which in turn allows Deep Stack to deal with new situations.

鈥淚f it does a good job, what I should be able to do is feed it a poker situation that鈥檚 not any of the situations it鈥檚 seen before, and it should still give me a good answer for how valuable that situation is.

鈥淚t鈥檚 going to generalize from all its past experience.鈥

Remarkably, Deep Stack doesn鈥檛 take that much horsepower. While Cepheus required vast amounts of computing ability, Deep Stack can be run on an off-the-shelf gaming laptop.

And it seems to work.

In December, Deep Stack played a tournament of 3,000 hands with 30 poker professionals from around the world. The program beat all 11 professionals who completed all 3,000 hands.

It was the first time a computer beat humans in a two-handed, no-limit game.

鈥淭here were some players that, even when you showed them that they were losing, they were convinced they were not,鈥 Bowling recalled. 鈥漈his is the nature of poker. You can always convince yourself that you just got unlucky.鈥

鈥 Bob Weber, The Canadian Press





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